Part 3: Skills affecting jammers. There are multiple skills that affect jamming, I will try list the most obvious ones of them.
1. Signal Dispersion, rank 5, 5% WOW Gold to all ECM jammer strength per skill level.
2. Long Distance Jamming, rank 4, 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors and Target Painters per skill level.
3. Electronic Warfare, rank 2, 5% less capacitor need for ECM systems per skill level.
4. Frequency Modulation, rank 3, 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors and Target Painters per skill level.
There are also various bonuses of different ships, especially the Scorpion, but also the blackbird and the griffin.
As soon as it gets jammed, we take off everything but one jammer off the ship we just used 3 for... it's because the jammers will stay on anyway, and next cycle, the 1 jammer that is on it, might be enough, and you might need the rest to help jamming on another cruiser. I'll make a frap video at one point of this...
The only difference with racials is that if you have a rack of different ones (I’d use some racials and some multis as backups), you just stick 1 racial on each ship of the right race... and help with the multis.
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