Keep pulling & killing, until 1 minute remains Cabal Alz, then relocate your group (+ any remaining NPCs) to the left corner wall between the entry-ramp (the ramp you entered the Trial from) and the first pedestal by the wall.
Kill all remaining mobs and wait for the timer to expire. If you've killed enough mobs any leftovers regardless of their HP will poof. The Master of Destruction will remain and become targetable.
If you’ve positioned your group by the wall, the MoD will not auto aggro. You have approximately 20-30 seconds to recoup. If you wait longer than 20 seconds though, he will become partially slow-able and stronger. Have your MT use defensive (if warrior), enchanter will slow, and the rest is pure DPS.
Group-Makeup:
1. Paladin, Bard, Enchanter, Warrior, Cleric, Ranger
2. Warrior, Warrior, Cleric, Enchanter, Ranger, Bard
3. Warrior, Paladin, Druid, Cleric, Enchanter, Rogue
4. Warrior, Cleric, Necromancer, Druid, Enchanter, Rogue
5. Warrior, Shaman, Necromancer, Druid, Enchanter, Shadow knight
Inque would also like to thank Diashan, Garbar, Braellain, Ulaas, Psynic and others of Southern Armada on Prexus server, for without them I wouldn’t have had the opportunity to partake in these Trials, nor garner their start info and develop our experiences into the previous write-up.
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