Guide to Tackling: In EVE parlance, a "tackler" is any ship fitted with a module or modules designed for inhibiting another player's ability to warp. Hence, tacklers are any ship setups whose main purpose FFXI Gil in a battle is to stop the enemy from escaping, and either avoid the fleet or potentially regroup in a more favorable position.
In addition to warp inhibitors, tacklers often carry stasis webifiers, propulsion inhibitors that slow down a target ship by up to 90%. Due to their ability to pin down an enemy and control the flow of battle to an extent, tackler's are often considered the lynchpin of any squadron or fleet.
Inversely, tacklers often consist of EVE's cheapest ships, primarily frigates. This is because tacklers need to be fast enough to catch a target before it escapes, and keep it pinned.
However, tacklers are commonly extremely fragile, since any doctrine of speed eschews protection outside of being hard to hit.
Lows and midslots will already be spoken for in terms of propulsion modules and warp/propulsion inhibitors, leaving little opportunity for tanking. As such, the only way to increase survivability is to achieve greater speed, which in turn will in most cases make you a more efficient tackler.
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