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Home » Site News » FFXI Gil: The timers of force...

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The critical damage isn't constant for all weapons. Different weapons have different base critical rates and different critical hit damages. I haven't been able to test FFXI Gil exactly how this works.

CCR did mages right in this game. They aren't so ungodly overpowered and make warriors useless because they ignore armor and shields and whatever else like they do in other games.

Other games make what in my opinion is a mistake by not making mages abide by normal damage formulas that balance out the other classes. Staves are required to cast force (except for dark/holy) and staves have damage like any other weapon.

The difference is that mages will constantly cast spells, spending FP to chain cast nonstop. The only normal attack is a weak staff hit that does low damage, you will never use that. The timers of force skills allow you to cast them constantly.

All weapons, including staves, launchers, throwing knives, ETC are upgradable with tails (search for more info) and intense drops of them can be found. The only weapons you can't upgrade with tails or find intense of are summons and mechs (which is why machs are bad later on).

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