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Home » Site News » EQ2 Plat: All weapons have a ...

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Damage formulations, Critical, ETC, I don't have specific EQ2 Plat formula's, sadly, but I will try to give a good explanation on how it works.

Basically damage works like this: Weapon Damage + item modifier damage (rings, amulets, ammo if applicable) + Skills damage modifiers = your damage. This is further increased with skills.

Defense is your armor + skills modifier. Defense does not add up with each piece, there instead is area-specific damage.

Each part of the body has a certain chance of getting hit. You will notice that shields are near the defense of a warrior chest piece, the thing is the shield guards the entire body.

So you effectively nearly double your defense, or more than double it, with a shield. Also shields block. Certain attacks may have different chances for hitting different body parts, I’m not sure.

Your damage output is BASICALLY (but not actually) your damage-enemies defense for body part hit. This applies for all weapons.

Hit chance is calculated by your accuracy by the enemies’ evasion. I haven't been able to test this, sorry.

All weapons (YES, Force [Magic] and launchers too!) have a chance to do critical damage and a chance to miss. They all work the same.

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