Blessing - good defensive buff, especially to Hawkers and yourself - extra HP is very useful. Level 5 is enough EQ2 Plat to get you all other defensive buffs if you want them, if not, just get one and focus on offensive skills after you become a Cleric.
Blessed Mind - quite possibly weakest buff, it gives additional mana, but you still have to use potion to regain it. It is only useful when party levels up, which isn't really often. ONLY get it if you want Evasion Aura, otherwise it is waste of SP.
Bonfire - amount of mana restored is low, and good party rarely has time to stay in one place anyway. If you *really* want it, get it to some higher level, where it would actually matter, otherwise, it is waste of SP.
Defense Aura - even level one is good, since +40 DEF for entire party for 30SP is quite good trade. Unfortunately, duration is shorter than other buffs (which is problem with all 3 Auras)
Curse - this spell is probably worst attack spell in game. Low damage, low chance of poisoning target, low poison duration. DON'T GET IT. Just get mana bolt instead if you really want to.
So, to sum up, by level 70 you should have:
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