Once upon a time, EverQuest II's dungeon finder was a hot-button issue. Some players wanted it, others predicted the doom of grouping, the game, and life as we know it if the feature got implemented. Fast forward a few months and now the dungeon finder is hardly used aside from guildless mid-level players looking for a quick PUG crawl.
Sony Online Entertainment has announced a couple of tweaks designed to incentivize the mechanic, and EQ2Wire has the relevant developer quotes as well as a bit of commentary on the process. In a nutshell, SOE is adding contested dungeons and daily rewards into the mix. While this may result in a temporary upswing in dungeon finder interest, it doesn't address the primary reason veteran and high-level players shun the mechanic. The system still won't take player gear into account when forming parties, so it is therefore quite useless when gear-dependent content -- like any of the dungeons from the Destiny of Velious expansion -- is the goal.
Fast and reliable! I Love use! ;)
posted : Alison |
It is amazing. I'm satisfied with the fifa coins here.
posted : Paul |
Buying the high quality fifa coins with such a price is amazing.
posted : Ivanovich |
I have bought coins from this site many times.Thank you for your service and fast delivery
posted : Cencioa |
This is my favorite coins online store utill now!
posted : Jagiellonczyk |
possible account termination when using illegal leveling or illegally obtained gold