Racial Crafting Bonuses: In Everquest 2 all player races are able to choose racial bonus traits every few levels. For many races one of the bonuses they may choose is an enhancement to the Chemistry skill, which for Alchemists is part of what determines how successful Eve Isk they are at making items.
The Freeport Bazaar - includes Hallard's Bold and Arrow, Armor by Ikthar, The Emporium and more. Zones You Can Travel To Include - East Freeport, South Freeport, The Common lands, Thieves' Way
Waypoints - Thieves Way Entrance, The Common lands Gate, North Freeport Gate, South Freeport Gate, The Coalition of Trade folk, The Freeport Militia, The Freeport Reserve, Hagglers' Mall
Waypoints - South Freeport, North Freeport, West Freeport, Beggar's Court, Thieves' Way, Amphitheatre of Kalikarn, East Freeport Dock, The Freeport Bazaar
Zones You Can Travel To Include - North Freeport, West Freeport, South Freeport, Thieves' Way
Mariner Bell Travel Outside Of Freeport - Beggar's Court, Big Bend, Long shadow Alley, Scale Yard, Stone stair Byway, Temple Street
Mariner Bell Travel within Freeport - Sunken City, The Common lands, The Ruins
A nice spooky area with a large amount of solo work or group hunting, adventurers levels 7 to 13 are often fought here.
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possible account termination when using illegal leveling or illegally obtained gold