Dying: When a character's hit points reach zero, the character dies. Death will normally cost a character a percentage of EXP, never to fall below zero percent. Beginners do not lose FFXI Gil EXP when they die.
Items such as the one-use Safety Charm (available from the Cash Shop) can prevent EXP loss when the character dies. After death, the character transports to the nearest town.
Upon returning to the nearest town, characters are revived with fifty HP, as well as the same amount of MP they possessed upon death.
Stats: For more details on this topic, see Maple-Story/Stats. There are four types of stats (Strength, Dexterity, Intelligence, and Luck) with varying degrees of value depending on character class.
Characters generally raise one main stat to increase their damage output, as well as one minor stat to meet the requirements to equip weapons and armor and/or increase the specialties that come with some of the stats.
Also sometimes a character will choose to raise their health or mana. These are also raised using Ability Points (AP).
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