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Home » Site News » EQ2 Plat: The puller must gat...

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The Pull: This is probably the second most dangerous part of the AoE party. The puller must gather mobs for the party to kill without getting EQ2 Plat killed himself.

In Chronicle 4, skill damage can only be applied to 20 mobs at a time, so the puller must make sure to pull less than this.

The puller often, but not always, will use HP healing potions, such as Healing Potions, Greater Healing potions, or in the most dire of circumstances, Quick Healing Potions to stay alive.

Pulling enough mobs that the party can kill them all, yet not getting killed on the way back, is extremely important. Pullers need to take care to watch for mobs that disable in any way: a badly-timed slow, stun, sleep, or paralyze from a mob will end can end pull in a heartbeat.

The most dangerous part of the pull is when the puller then returns to the party. After the puller stops moving, the puller will receive a burst of damage from all the mobs catching up to them, and the puller may die.

Healers in the party should pay very close attention at this moment, and decide whether or not the puller needs a heal or two to stay alive.

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