Both teams are extremely close to each other, which can work for or against you depending on how quick you are, and the makeup of the other team. For example, a subtlety rogue can easily Shadowstep in and sap a player before they get a chance to move. On the other hand, if they're not careful, a hunter can just as easily Flare them out, or a mage can Blink in and Frost Nova on top of the other teams platform, knocking all of the enemy players out of stealth.The opener on this map is very important and can easily dictate the course of the game. With both teams starting directly on top of each other, a strong opener can mean the wow gold game is already over before it even started. Since forcing a trinket only seconds into a game can spell disaster for many teams, and getting knocked out of stealth for a rogue on a 3 DPS team for example, the game can end very quickly for their team.The key here is to know exactly what you want to do, and be able to adapt quickly, either moving in, or moving away before you can get taken advantage of. If you're a class who isn't going to be looking to CC or knock out a player from the other team right at the start, you should be mounted and at the back of your platform ready to move away into a better position.
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