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Home » Site News » Conan's Craig Morrison Interv...

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Another interview with Age of Conan's Game Director, Craig Morrison, this time over at Allakhazam. Discussion includes how Morrison feels about the current state of AoC, changes in combat, PvP changes, player reactions to change, tradeskills and new content to come. Besides the first expansion that's in development -- is there anything else on the drawing board such as changes or new content? Craig: Yes, and we’ve touched a little on some it already. We are aiming to add two high level dungeons to Thunder River for level 80 players, one for solo play and one group instance. Then beyond that, probably early in the New Year, we are already working on releasing another large story driven outdoor playfield, in the shape of Tarantia Commons, where the players will find themselves in the midst of riots in the city itself. This will be aimed at higher level players as well. We are working on the new systems to improve the character itemization and progression at the moment and hope to have the results on the public test server before the end of the year. This has been a process of going through the abilities and statistics in the game and making them a degree more useful to the players, adding another true purpose to the character development. It’s one of the key areas we are focusing on for improvement and something we think is important for ensuring players see better reasons to keep developing their characters. Then we also have the DirectX 10 version of the game almost ready for the public test server, we are really looking forward to being able to allow players to experience the game world with the added splendor that the new technology allows. It was always important to us to ensure that this version added something visually to the game when it arrived and we really feel the extra work has been worthwhile and that it will open up for even better effects moving forward.

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